True Anomaly Entertainment

3D ARTIST

Victoria, Australia (Remote)

We’re looking for a 3D Artist to help build the world of Untethered, a space-station survival sandbox built in Unity coming soon to Steam Early Access. 

 

This is a remote role requiring the candidate to be based in Victoria, Australia. The position can be structured either as a contract role or fixed-term part-time employment, depending on your preference.

 

What will you do?

- Model complex space station equipment, consoles, and structures, wreckage, and space suits.  

- Texturing and optimising existing 3D assets.

- Animation, particularly first person hand/equipment animations. 

 

What are we looking for?

- Proficiency in Blender is preferred.

- A high attention for detail and an interest in industrial/aerospace engineering. 

- A formal degree or certification isn’t required - demonstrated experience is more valued. 

- At this stage, applicants must reside in Victoria, Australia.

 

Other valued skills:

- Texture creation with software such as Substance Painter, Inkscape, or Photoshop.

- Experience in Unity and source control (git) for asset integration.

- Python for automation and tool creation.

- Being Melbourne-based is highly valued, but not essential.

 

Why you’ll love working on Untethered:

- Working on a game with an established and eager community is highly rewarding.

- High flexibility with choice of hours and remote work. Option to work either in a contract or part-time capacity.

- Relaxed working environment with a small independent team.