True Anomaly Entertainment

PROGRAMMER (UNITY)

Victoria, Australia (Remote)

We’re looking for a Programmer to help support the development of Untethered, a space-station survival sandbox built in Unity coming soon to Steam Early Access. You’ll work within a small indie team to implement features, resolve issues, and bring to life the world of deep space exploration.

 

This is a remote role requiring the candidate to be based in Victoria, Australia. The position can be structured either as a contract role or fixed-term part-time employment, depending on your preference.

 

What will you do?

- Implement game features and enhancements with C# and Unity.

- Performance profiling and improvements.

- Categorising, prioritising, resolving and responding to bug reports. 

- Any other tasks that fit your skill set. That could include tool development, deployment, web development, QA, etc. 

 

What are we looking for?

- Strong knowledge of C# and Unity. 

- Great communication skills. 

- Ability to work independently, manage time, and work to deadlines. 

- Drive and ambition for learning and improving is perhaps the most important. 

- Confidence with soruce control (git). 

 

Other valued skills:

- Familiarity with project management and issue tracking tools like GitHub, Trello and Jira.

- Python for automation and tool creation.

- Familiarity with FMOD C# API for audio integration.

- Being Melbourne-based is highly valued, but not essential.

 

Why you’ll love working on Untethered:

- Working on a game with an established and eager community is highly rewarding.

- High flexibility with choice of hours and remote work. Option to work either in a contract or part-time capacity.

- Relaxed working environment with a small independent team.