DEVELOPMENT ROADMAP

Untethered is developed by a solo developer, so while I do my best to predict how long things will take, sometimes I get it wrong.

 

Be sure to join the Discord to provide suggestions, feedback, and ask questions. There is also a live changelog to keep you up to date with day-to-day development.

 

But with that said, here's the rough roadmap!

THE ROADMAP

 DEMO 2.5.3 (OUT NOW!)

DECEMBER 2024

The final update to Demo v2, available now on Steam!

CLosed alpha 2 (COMPLETED)

JUNE 2026

This phase involves a lot of critical bug fixes, improvements to some particularly problematic systems, and some adjustments to progression and balancing.

  • Thermal control system upgrade
  • Improvements to the firefighting experience

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CLosed alpha 3

SEPTEMBER 2026

Some final fixes to critical gameplay/UX issues. Stronger focus on art.

  • Docking system improvements and station collisions.
  • Asteroid chunking.
  • Art, particularly wreckage.

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CLOSED ALPHA 4

NOVEMBER 2026

Should be entirely art focused at this stage. There may be an alpha 5 if the release date is extended.

DEMO 3

JANUARY 2027

This will be for Steam Next Fest - aiming for the February 2027 SNF but wouldn't surprised if it ended up being June.

EARLY ACCESS LAUNCH

Q2 2027

We made it! But it's only the beginning...

UPDATE 1

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REDACTED

FULL LAUNCH

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