DEVELOPMENT ROADMAP

 Untethered is developed by a solo developer, so while I do my best to predict how long things will take, anything can happen!

 

Be sure to join the Discord to provide suggestions, feedback, and ask questions. 

 

But with that said, here's the rough roadmap!

THE ROADMAP

 DEMO 2.5.3 (OUT NOW!)

DECEMBER 2024

The final update to Demo v2, available now on Steam!

CLOSED Pre-alpha 11

OCTOBER 2025

The game is almost feature complete, but I'm still adressing some gameplay issues that have arisen from internal playtesting.

  • Polishing some of the wreckage.
  • Upgrades to exploration systems.
  • Improving various gameplay systems.
  • UI/UX improvements.
  • Major rebalancing.

CLosed alpha 1

LATE  2025

Feature complete! At this stage, Untethered will contain its entire Early Access feature set. As testing ramps up, there'll be a lot of iterating on design and improving UI/UX.

  • Any final features based on pre-alpha 11 feedback.
  • Improving the module construction system, allowing for module rotation, node cycling, etc.
  • Adding in the final bits of wreckage.
  • Improving the Service Module's design.

This first alpha iteration will see an increase in the playtester pool. The playtesting application form can be found in the Discord server - or just keep an eye out for updates.

CLosed alpha 2

LATE 2025

This phase is focused on getting all of the essential art in place, and beginning localisation on the full game. Probably another big increase in testing.

CLosed alpha 3/BETA

LATE 2025

Polishing and finalising all of the art and gameplay. There may be additional alpha iterations, I just anticipate at least 3.

DEMO 3

EARLIER 2026

This will be for Steam Next Fest. Exact features undetermined, but I'd expect to see a few more things unlocked. Also still in the air about whether to include save/load...

EARLY ACCESS LAUNCH

2026

We made it! But it's only the beginning...

UPDATE 1

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REDACTED

FULL LAUNCH

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