Untethered is developed by a solo developer, so while I do my best to predict how long things will take, anything can happen!
Be sure to join the Discord to provide suggestions, feedback, and ask questions.
But with that said, here's the rough roadmap!
The final update to Demo v2, available now on Steam!
The game is almost feature complete, but I'm still adressing some gameplay issues that have arisen from internal playtesting.
Feature complete! At this stage, Untethered will contain its entire Early Access feature set. As testing ramps up, there'll be a lot of iterating on design and improving UI/UX.
This first alpha iteration will see an increase in the playtester pool. The playtesting application form can be found in the Discord server - or just keep an eye out for updates.
This phase is focused on getting all of the essential art in place, and beginning localisation on the full game. Probably another big increase in testing.
Polishing and finalising all of the art and gameplay. There may be additional alpha iterations, I just anticipate at least 3.
This will be for Steam Next Fest. Exact features undetermined, but I'd expect to see a few more things unlocked. Also still in the air about whether to include save/load...
We made it! But it's only the beginning...
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