True Anomaly Entertainment

TECHNICAL ARTIST

Victoria, Australia (Remote)

We’re looking for a Technical Artist to help improve the visual quality and asset pipeline of Untethered, a space-station survival sandbox built in Unity coming soon to Steam Early Access. You’ll work within a small indie team to optimise workflows, develop shaders and VFX, improve performance, and help shape the visual direction of the game.

 

This is a remote role requiring the candidate to be based in Victoria, Australia. The position can be structured either as a contract role or fixed-term part-time employment, depending on your preference.

 

What will you do?

- Oversee the 3D asset pipeline, improving development workflows and game performance.

- Ensure end-to-end efficiency across 3D modelling, rigging, texturing, and implementation.

- Develop shaders, materials, post-processing effects, and VFX to complement environments and improve the gameplay experience.

- Explore and implement strategies for enhancing the overall visual quality of the product.

- Optimise assets, rendering, and deployment systems to ensure a smooth experience across runtime environments. 

 

What are we looking for?

- A passion for workflow efficiency, experimentation, and learning.

- Highly experienced in Unity, particularly in shader and VFX development, and the Universal Rendering Pipeline.

- Proficient in Blender. Experience with other software such as Substance Painter, Inkscape, or Photoshop is also valuable.

- Outstanding problem-solving skills across creative, technical, and production disciplines.

- A formal degree or certification isn’t required - demonstrated experience is more valued. 

- A strong drive to learn and improve.

- At this stage, applicants must reside in Victoria, Australia.

 

Other valued skills:

- C# programming with Unity’s scripting API. Particularly in developing Editor tools.

- Python for automation and tool creation.

- Being Melbourne-based is highly valued, but not essential.

 

Why you’ll love working on Untethered:

- This role is designed to mould around the skills you can offer, or the skills you’re interested in developing.

- Working on a game with an established and eager community is highly rewarding.

- High flexibility with choice of hours and remote work. Option to work either in a contract or part-time capacity.

- Relaxed working environment with a small independent team.

 

 

If you think this job might be a good fit, or you're looking for more information, please don't hesitate to make contact.